
 begintownscript;

 variables;

 int i,j,k,r1,choice;

 body;

 beginstate INIT_STATE;

break;

 beginstate START_STATE;

break;
		
 beginstate EXIT_STATE;

break;

 beginstate 10;
	move_to_new_town(14,39,43);
break;

 beginstate 11;
	if ((get_flag(15,0) == 0) && (get_flag(100,1) == 2)) {
		force_view_center(20,37);
		put_boom_on_char(6,2,0);
		activate_hidden_group(1);
		run_animation_sound(10);
		pause(5);
		put_boom_on_char(7,2,0);
		put_boom_on_char(8,2,0);
		put_boom_on_char(9,2,0);
		put_boom_on_char(10,2,0);
		activate_hidden_group(2);
		run_animation_sound(10);
		pause(6);
		message_dialog("A group of demons have materialized in front of you. You recognize the Mung Demon leading them. It's Marnok from the Iron Mines. He looks at you in contempt.","_You may have defeated my slithzerikai! But let's see you fight against the infernal, mortal!_");
		set_flag(15,0,1);	
}
break;

 beginstate 12;
	if (get_flag(15,1) == 0) {
		message_dialog("You hear a snap coming from the woods behind you. You turn around sharply, only to see spine beasts slithering towards you from the woods.","");
		activate_hidden_group(5);
		set_flag(15,1,1);
}
break;

 beginstate 13;
	if (get_flag(15,2) == 0) {
		message_dialog("The passage lead you to an ideal little pond. You hear birds singing and red roses too. The air smells fresher than usual.","You've managed to get to the valley. Now you can only hope you will reach the fortress without much trouble.");
		set_flag(15,2,1);
}
 break;